Two quarters ago I was a part of a
group project whose goal was to completely gut an old Royalty Free film, and
rerecord the entire film over again from scratch.
My responsibility for this particular group
project was to do all of the Foley work for the project, which was quite a lot
to take on for one person.
I began my
process on the project by watching the original film two or three times to
really understand how it sounded originally, which led me to think of how to
make this project better than the original.
After my viewing sessions I started filling out dozens of pages of Foley
notes, breaking the film down sound-by-sound.
When I finally started recording I
needed some help from my fellow group members to efficiently create the sound
effects. There were certain aspects of
the film, which I would not have been able to recreate in an outdoor
environment, even though it would have been preferential to do so. I wanted the cleanest audio possible so I
could change it how I saw fit later on. This is where I had to be very
creative, so instead of recording live grass without the video from the movie,
I used different kinds of plastic bags for the grass in the film. After recording these bags I put these
footsteps through many different EQ’s and pitch shifters to give the bags a
more realistic sound. To record all of the walking in the film, whether it was
on wood, carpet, rocks, or plastic bags; I used 2 Sennheiser MKH-416T Shotgun
Microphones. Those microphones were recorded straight into Pro Tools, either
through my personal Mackie ProFX12 mixing board, or the schools SSL Duality
console.
Other things I recorded to help
bring the piece to life were things such as distinct clothing movement for each
character, a time consuming process but it is necessary for the piece to seem
truly realistic. This was continued in
my work by using different kinds of leaves and brush for the movement of trees
in different scenes. My classmates and I
broke different kinds of glass for several different scenes of the film as
well. During scenes where characters
were killed we got to have fun making their deaths more gruesome than the
original film. When the character Johnny
dies by a head injury I layered the sound of a sand bag falling with a hand
punching the same sand bag and a foot stomp. With some careful EQ work, some
compression and adding some extra bass in with Wave’s R-Bass plug-in I
successfully created a nasty crush, which draws viewers into the scene. One more example of some of the creative
things I had to come up with was for scenes with characters being stabbed.
To create one I used an apple and a small
pairing knife. I stabbed the apple a
handful of times to prep it, and then recorded it once its juices were already
almost on the surface of the apple. I
layered that sound with the scraping of a trowel, and one more sound in that
design was a wet paper towel being squeezed out, which created the perfect
squish.
This was one of the most involved projects
I’ve been involved with and to see it truly come to life at the end of the
project was amazing to see. All of the
fine details involved in creating this piece, from the actual foley work, to
the signal processing, and ending with automation and mastering the project
taught me a great deal about the post-production process.